Episode 1 | Learning from VFX Mistakes
The Ultimate Beginners Guide to The Visual Effects Pipeline.
What would a movie be without VFX? In this deep dive, we look into the stages involved in the art that is shaping our reality. Let’s dive into this ultimate guide to the VFX Pipeline.
Virtual Production: Passing Filter or Permanent Fixture.
Is Virtual Production the future, or merely a trending filter? This is a question that gets asked so much. Will we have forgotten or embraced this technology 2 years from now? This is a great question, a question that changes how we view the technology and a question that I will attempt to tackle briefly now.
Forgotten Effects: Spectacle as a Visual Effect
Visual Effects without VFX This concept was written about in depth by Jae Hyung Ryu in his work “Effects and Reality: a Cultural History of Visual Effects”. I have been interested in this idea for a while and was glad to find his work on the topic. This is my view on the topic, inspired …
(Quote) The Game-Changing Technology of Virtual Production – Conclusion
The Game-Changing Technology of Virtual Production – Conclusion
Every day, we wake up in a world where people go to the theatre and come home with a feeling of wonder. They are immersed in a world, lost in a reality that is not their own. When the feeling of wonder wears off, they wonder how it was created. If perhaps the person is a filmmaker, he is inspired to create great things.
How does this continue?
[CLIP] Advancing to Nodes
Watch NEW Video on UNMASK+
You can now view an extended preview of the Pipeline Miniseries on Unmask+. Head there now and enjoy!
The Game-Changing Technology of Virtual Production – Part II
More on Virtual Production. Read Part I https://unmaskingvfx.com/?p=303 Added Realism Let’s take a quick look at one of the great effects of Virtual Production that adds huge realism to any shots. Lighting. Virtual Production eliminates a huge issue that VFX artists have to face, matching lighting in real footage and a virtual world. The issue …
Read more “The Game-Changing Technology of Virtual Production – Part II”